Showing posts with label Traditional. Show all posts
Showing posts with label Traditional. Show all posts

Thursday, 5 June 2014

Doggy Character Design

I did this character for a design contest where we had to design an app mascot. Unfortunately I didn't win but it was really fun to do.


Sketch Version


Finished version.


Saturday, 10 May 2014

Robot Design

Been working on this thang all day, it was pretty fun. I think I spent half the time doing the orange things because I suck at digital.


Friday, 9 May 2014

Figure Drawing: Longer Drawings

I spent a bit more time on these drawings, tried to add in some basic shadows.




Finished Scooby-Doo Re-design.

This is the finished Sooby-Doo noir drawing I did, just added some smoke and clouds.


Thursday, 8 May 2014

Figure Drawing

Some figure drawings/random doodles with a few corrections.


Aw yeah shadows.





Thursday, 1 May 2014

Figure drawing.

Some gestures that I did earlier this week during a figure drawing class I'm taking.




I didn't draw the eyes on the above image (I wish I could). And the drawing on the right had corrections made to it. Really enjoying doing these and it helps a lot getting direct feedback on them.





Sunday, 27 April 2014

Character Design

I'm trying to do my character design, except I'm terrified to re-draw the character in different positions. I've never been able to get a result even remotely close to acceptable. Psssssht.


Sketch dump from the last couple of days.

I've been working on some head stuff recently, I'm getting more comfortable with drawing the basic shape of the head now. I'm using QuickPose.com for my reference, best life drawing site I've found so far.







Also been messing around with game maker studio and trying to learn GML.

I learnt how to make aliens and a ship to shoot them with. 


Trying to code/script makes me feel very inadequate, mentally.







Monday, 14 April 2014

Weapon Thumbnails

Today in class I started working on some weapon thumbnails with marker with the intention of eventually modelling one or two of them in 3-D.

I managed to get a few thumbnails done and did the line-work + masked one of them out for rendering.

 I know it's not 100% necessary to render the line-work to get to a 3-D model but I figured it was best to be as thorough as possible.


My thanks for your looking.