Trying Zbrush out properly for the first time. I think it might be the best thing ever. I'm trying something generic and simple just to get used to the software. It's an armored bust that I'll hopefully be able to 3D print soon. I <3 Zbrush.
Super W.I.P
Friday, 30 May 2014
Saturday, 24 May 2014
Rough Mime Character Poses
Friday, 23 May 2014
Friday, 16 May 2014
Monday, 12 May 2014
Update on my texturing project.
This is what I've done so far on the scene i'm texturing, there's still loads of stuff to fix and add. Also i've had lots of practice gamma correcting nodes and using (too much) bump mapping.
Thank you for perusing.
Saturday, 10 May 2014
Robot Design
Been working on this thang all day, it was pretty fun. I think I spent half the time doing the orange things because I suck at digital.
Labels:
Cartoon,
Concepts,
Digital,
Robots,
Traditional
Friday, 9 May 2014
Figure Drawing: Longer Drawings
Labels:
Anatomy,
Blue Pencil,
Feet,
Life Drawing,
Practice,
Traditional
Thursday, 8 May 2014
Figure Drawing
Labels:
Anatomy,
Blue Pencil,
Cartoon,
Concepts,
Practice,
Traditional
Tuesday, 6 May 2014
Shaders and Texturing in Maya
Today I managed to do the UV's for a scene we are doing in class. There's just one light in the scene at the moment.
The desk is supposed to look like someone had been researching about a potential experiment and that they're not the tidiest researcher.
The desk is supposed to look like someone had been researching about a potential experiment and that they're not the tidiest researcher.
Note: Geometry not made by me.
Thursday, 1 May 2014
Figure drawing.
Some gestures that I did earlier this week during a figure drawing class I'm taking.
Labels:
Anatomy,
Blue Pencil,
Life Drawing,
Practice,
Traditional
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