Friday 30 May 2014

W.I.P Helmet

Trying Zbrush out properly for the first time. I think it might be the best thing ever. I'm trying something generic and simple just to get used to the software. It's an armored bust that I'll hopefully be able to 3D  print soon. I <3 Zbrush.


Super W.I.P


Face drawing practice.

Friday 23 May 2014

Character Turn-around

Finished my character turn-around for my mime. He's in dire need of a name and some colour.


Friday 16 May 2014

Finished Shaders and Texturing Assignment

This is the finished render of my scene, I added some weathering and camera effects to it.


Monday 12 May 2014

Update on my texturing project.

This is what I've done so far on the scene i'm texturing, there's still loads of stuff to fix and add. Also i've had lots of practice gamma correcting nodes and using (too much) bump mapping.



Thank you for perusing. 




Saturday 10 May 2014

Robot Design

Been working on this thang all day, it was pretty fun. I think I spent half the time doing the orange things because I suck at digital.


Friday 9 May 2014

Figure Drawing: Longer Drawings

I spent a bit more time on these drawings, tried to add in some basic shadows.




Finished Scooby-Doo Re-design.

This is the finished Sooby-Doo noir drawing I did, just added some smoke and clouds.


Thursday 8 May 2014

Figure Drawing

Some figure drawings/random doodles with a few corrections.


Aw yeah shadows.





Tuesday 6 May 2014

Shaders and Texturing in Maya

Today I managed to do the UV's for a scene we are doing in class. There's just one light in the scene at the moment.

The desk is supposed to look like someone had been researching about a potential experiment and that they're not the tidiest researcher.


Note: Geometry not made by me.

Thursday 1 May 2014

Figure drawing.

Some gestures that I did earlier this week during a figure drawing class I'm taking.




I didn't draw the eyes on the above image (I wish I could). And the drawing on the right had corrections made to it. Really enjoying doing these and it helps a lot getting direct feedback on them.